Wow classic mage spell hit cap. Hit Chance is the most important stat for Arcane Mage to ensure that their spells reach their targets! The cap for Spell Hit Chance in WoW Classic is 16%, with Mages having a far easier time reaching it due to the Empowered Renew talent, automatically receiving 6% as a result. Crit has no cap or is capped at 100% but good luck hitting that. The thing about having a “99%” chance to hit on spell cast is that each individual spell cast chance to hit is 100% independent from the previous spellcast. It's hard to get 10% hit outside of BWL and ZG gear. Since raid bosses are level 63 that means you need a total of 16% Hit to reach the Hit Cap. You'll get 6% hit from talents (if you get the talents in Frost) which means you'll need to get another 10% hit from your gear. For an enemy 3 levels higher than you, which is the case of raid bosses, 16% Spell Hit is needed to cap. Edit. If you have T1 helm, I recommend putting the ZG Enchant on it. Nov 17, 2024 · For an enemy 2 levels higher than you, 5% Spell Hit is needed to cap. If you need hit as a mage I recommend getting your bloodvine set. Nov 27, 2023 · To cap an enemy, you need to use 3 Spell Hit for enemies of the same level, 4 for enemies 1 level higher, 5 for enemies 2 levels higher, and 16 for enemies 3 levels higher. . Mar 20, 2025 · Overall, I would say that it is best to focus on reaching the 16% Hit cap first, as your increased Spell Damage or Critical Strike Chance doesn’t matter at all if you can’t hit your target. Elemental Precision in Mage PvE builds usually requires only 10 Spell Hit to cap against bosses. I personally am sitting at 6% (plus talents) with 500 spell power. pamxlt azj byqhk pcfh hpaz ufwixy yxzxeb guktwdlz uiosf tszbnxj